Flash Player 10 is available now !
Adobe have releases a beta version of Flash Player 10.
Some features and enhancements:
- Bi-directional Text Support
- 3D Effects
- Dynamix sound generation
- File Reference runtime access to files
- Typed Arrays (Vectors)
- GPU Blitting/Compositing (Faster rendering old and new Flash Movies)
- Custom Filters (Adobe Pixel Blender)
Yeah ![]()
Google Maps API for Flash
Google just released the API for their Maps for use in Flash/Flex !
For more details, check out the Google Maps API blog and the documentation !
PaperWorld3D framework
The genious developer Trevor Burton, helped by Influxis, red5Sserver, and a founder of Papervision, John Grden, announced the release of PaperWorld3D.
PaperWorld3D is a 3D game engine for developing virtual worlds and MMOGs in Flash. Based on existing open-source projects like PaperVision3D and Red5, the engine is available under LGPL.
“If you can do it in Papervision, you can do it multiplayer over the network with PaperWorld.”
The PaperWorld3D project is hosted at Google Code : http://code.google.com/p/paperworld3d/
You can download the latest stable versions of the code, along with the accompanying documentation, and the latest builds of the demo game ‘Aereon’ build using PaperWorld3D from: http://code.google.com/p/paperworld3d/downloads/list
Here a good installation tutorial : paperworld3d-v01-installation-tutorial
Alternativa 3D : a new awesome 3D engine for flash
Alternativa 3D is a new 3D engine, highly optimized and smooth, heavey on the processor, but using the “T” key you can see some nice revealing triangle rendering.
The Russian Alternativa Team just put out some truly awesome demos of this engine (with a full rewrite 5.0 milestone 1).
Aternativa3D tech specs :
Alternativa3D tech specs:
* Signals system — only nesessary calculations;
* BSP — quality polygon sorting, “sharp” crossings;
* n-gons support;
* reusing layers (only changed regions redrawing, polygons are independent);
* objects hierarchy;
* only necessary matrix, coords and UVs recalculating;
* perspective correction — dynamic triangulation;
* collision detection.
Isometric mode was also optimized and now works much faster.
And this is not all. In a future they will create and implement some new features:
* dynamic lighting and shadows (point and directional lights);
* bump lighting;
* parallax mapping;
* automatic UV-mapping;
* sprites, 3D-sprites;
* sprite lighting;
* texture objects;
* Global Illumination imitation;
* sprite pre-render system (phases render on server using uploaded 3D-models);
* animation system (including inverse kinematics);
* 3D-objects interactivity;
* physics simulation.
Besides that, Alternativa3D engine is already adapted for coming Flash Player 10. Texture correction and lighting will work faster.
This technology applications are rather wide:
* 3D online first- and third person games;
* architecture visualisation;
* multyuser entertainment media;
* promo-sites;
* advertising (including “3D-banners”);
* science and educational interactive projects.
Saffron UML
Saffron UML is made with Adobe Flex and exported in an Adobe AIR application.
Of course, this tool proposes to do analysis and framework buildings with Unified Modeling Language (UML).
Don’t know when this tool will be ready… it seems to take a bit more time than expected.
I cannot wait anymore!!
About
This is the R&D corner of Nicolas Rajabaly and Antoine Ughetto.
Enjoy it.
Lab : Check it
You want to be a contributor?!
Send a mail to :
antoine _AT_ makemepulse _DOT_ com








