3D Pixel Engine
Motivated by the very cool 3D pixel editor Q-BLOCK by Okuyama Kazuya, Kris Temmerman of Neuro Production made a very cool 3D Pixel Engine.
At this point, the Pixel3DObjects have x, y, z, rotationX, rotationY, rotationZ properties + they support very basic animation (gotoAndStop).
But a 3D engine wouldn’t be complete without a possibility to import external generated 3D objects, so he also made a Collada parser witch converts a standard 3D mesh to a 3D pixel object:


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